W07 — Job editor UX v2/v3, skill UI extraction
17 commits across the week, almost entirely consolidation of the cron job editor. Two named UX iterations, four phases of skill-config UI extraction, and the first Slack integration plan.
W06 ended with the cron job editor working but rough. W07 was about turning rough into livable.
What shipped
- Skill UI extraction (Phases 0–4). Started by carving every per-skill config UI out of the monolithic
Jobs.svelteinto its own component. Then went through high-impact (Phase 2: 2.2k LOC), medium-impact (Phase 3: 1.4k), and remaining (Phase 4: 1.1k). The job editor stopped being a 4,000-line god component and became a thin host for whichever skill UI is currently active. - Job editor UX v2 (Phases A–F). A 2.6k-LOC drop touching layout, validation, defaults, keyboard navigation, save behavior, and cross-step references. Six discrete sub-phases bundled into one commit because they were genuinely interlocking.
- Job editor UX v3 — refactoring, polish, quality-of-life. Another 1.8k LOC. Smaller scope, sharper edges. The kind of work that doesn’t show up on a feature list but shows up every time you reach for the editor.
- Slack integration plan. Outbound-first checklist, phased rollout. Doesn’t ship code yet but commits the strategy: Telegram and Slack are different surfaces of the same multi-channel pattern.
Architecture moves
The skill UI extraction is the architectural payoff of the week. Every skill now owns its own input shape, its own validation, its own default values. The job editor doesn’t know what skill it’s hosting — it just renders the contributed UI. This pattern was inherited later by the flow builder (each node type owns its inspector). Same shape, two surfaces.
By the numbers
- 17 commits
- +9,542 / −4,264 (net +5,278)
- 7 milestone-class drops, all in
Jobs.svelteand its descendants
What’s next
Push into observability — system event log Phase 5 territory — and start sketching what an FTS-backed memory layer would look like.